Urban Tech Bets: Digital Learning

This project identifies digital technologies that deliver positive social impacts for children and their families in cities, and also grow markets and deliver financial returns for technology companies and investors. It details Digital Learning as one of six big tech bets and provides specific recommendations for start-ups, large tech companies and the public sector. This work was carried out by UNICEF’s Office of Innovation, Arm and Dalberg.

The Challenge

91% of children will go to primary school, but 68% of them will reach the last grade of primary without minimum levels of proficiency in reading.  Our research shows this can be attributed to the following factors: 

  • It is expensive to provide high-quality skilling opportunities
  • Governments often don’t see vocational education training as a priority
  • Many providers of skilling education don’t understand the 21st century job market
  • It’s often difficult to keep institutions overseeing education accountable

This challenge is magnified by the fact that 65% of children entering primary school today will work in jobs that don't yet exist -- *if* they can find work. 

For more detail on the research, including digital learning opportunities, please visit Urban Tech Bets.

Project Aims

To develop platforms which allow teachers to integrate online games and content into lessons in classrooms, with the aim of enhancing primary or secondary education, by better engaging children and teaching them new skills.

Predicted outcomes

  • Increase student engagement by adapting to different learning styles.
  • Complement content delivered in classrooms by teachers.
  • Teach digital skills student will need later in life.
  • Measure and track progress more efficient and effectively.

Our Partners

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